![]() ![]() The first big Wii U game of 2014 - Donkey Kong Country: Tropical Freeze - effectively reduces the GamePad to little more than a massive Pro Controller. ![]() Moving forward, things become even more concerning. Third parties can possibly be forgiven for this - especially when they're attempting to retrofit GamePad functionality to titles that already exist on other systems - but somewhat more telling is Nintendo's lack of enthusiasm for its own technology. Outside of a handful of titles - such as Nintendo Land and Game & Wario - the GamePad's asymmetrical possibilities have been all but ignored, with the vast majority of developers choosing to either use it for basic inventory management or off-TV play only. When the Wii U eventually broke cover, the concept of second-screen gaming was already starting to evolve on other platforms, and it appeared that Nintendo was once again stealing a march on its rivals and laying down the foundations of a fresh generation of entertainment.įast forward to the present day, and some would argue that the GamePad is now a curse rather than a blessing. The reaction from the industry and general public was mainly positive, and certainly not as vitriolic as when Nintendo first showed off the (then) unfamiliar waggle-based mechanics of the Wii back in 2005. When the Wii U was first announced, the confirmation of the GamePad controller - complete with a second-screen bursting with tantalizing asymmetrical gameplay possibilities - caused quite a stir.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |